Continuing my theme from last week where I talked about just doing the job, I wanted to briefly discuss the ways in which sometimes, laborious work can be more effective than a creative solution. A few years ago when I was working on a remaster (as opposed to a reboot) of Chimera on the PC and Mac, I found the data for the rooms in a listing. I had scanned images of my 1985 listing and OCR was proving to be a failure. There were a number of things I could have tried, and I wasted a day thinking of clever ways of getting the data into a modern format, before I realised that had I just spent a few hours typing the data in, I’d have it in exactly the form I wanted. So that’s what I did, I just typed the data in and it took a lot less time than I imagined. After all, back in 1981 I was typing in listings from magazines. In hex.
The Obstacle is the Way
The Obstacle is the Way
The Obstacle is the Way
Continuing my theme from last week where I talked about just doing the job, I wanted to briefly discuss the ways in which sometimes, laborious work can be more effective than a creative solution. A few years ago when I was working on a remaster (as opposed to a reboot) of Chimera on the PC and Mac, I found the data for the rooms in a listing. I had scanned images of my 1985 listing and OCR was proving to be a failure. There were a number of things I could have tried, and I wasted a day thinking of clever ways of getting the data into a modern format, before I realised that had I just spent a few hours typing the data in, I’d have it in exactly the form I wanted. So that’s what I did, I just typed the data in and it took a lot less time than I imagined. After all, back in 1981 I was typing in listings from magazines. In hex.